Jaguar (WPTFCL) Interview
Posted by alpha on 24/10/2000.The WPTFCL league is one of the most well known TFC competitions in the UK, and unlike most leagues, is run by a handful of dedicated people rather than a large team. One of it's most respected leaders, Jaguar, announced his resignation from the position in September this year. You can still find him in the odd TFC match, as well as dabbling in UT, UnF or Q3F, however his current online addiction is Everquest.
We caught up with Jags to ask him a few questions abount running leagues and to reminess about old times.
How did you get involved with the WPTFCL?
I began helping out when the previous league organiser Skunk took on more responsibilities in the WPTFC community. When he eventually left I
stepped into the breach to help sort out the end of season 3, and to organise
season 4.
stepped into the breach to help sort out the end of season 3, and to organise
season 4.
What's been your highlight and low point in running the league?
The main highlight was receiving all the positive feedback I got from players regarding how the league was run. Helping other TFC players
to enjoy the game within a well organised competition was the reason I kept at it for so long. The low point was the frustration and hassle surrounding our attempts to effectively police the merc situation.
to enjoy the game within a well organised competition was the reason I kept at it for so long. The low point was the frustration and hassle surrounding our attempts to effectively police the merc situation.
What is your own view on mercing, and what do you think would be the best way for future organisers of the league to deal with them?
I'm not a fan of mercing, I think that it taints the competition, and if it's too widespread then it ruins it. However I think it's very hard, if not impossible to police effectively. The only thing to do is to appeal to players' better natures and encourage them to play for just the one clan. The only way it seems to officially police it is to put a rule in the competition, and act against those who openly flaunt it.
What are your views on backtracking, so called "lame defence tactics" and spamming, which seem to be the root of most post-league match disagreements?
For me the best tfc games are the ones where 2 good attacking teams slug it out for 25-30 mins. If a team puts 6/7 or even 8 in defence then it ceases to be fun and becomes a chore. It's the same with backtracking - attacking is hard enough without having to deal with the opponent's attackers as well. Luckily I think these tactics have been sufficiently stigmatised over the last few months as to put clans off adopting them too often.
How much contact have you had with Gameplay in relation to the
running of the league?
running of the league?
Absolutely none, I don't think they even knew or cared that I did run the league. Recently they have improved this aspect of their organisation a little, but I still think that its something they should continue to work on.
In your leaving thread on the WP forums, a few people have said that they feel Gameplay should be helping out (perhaps financially) the people who give up their time to run the leagues. What are your views on this?
Gameplay are probably the biggest player in computer games retailing, they're a company with a multi million pound turnover. So I think they should employ people to run the all their competitions, or failing that reward
volunteers more appropriately for their efforts.
volunteers more appropriately for their efforts.
What maps do you think work best in league matches?
Sorry to be boring but for me 2fort has, and probably will never will be bettered as a TFC map. I think it's still great fun to play both in league games and on the public servers. The other maps that went down well this season were Openfire and Crossover2, they both encouraged fast, attacking play, and produced high scoring games.
How has the WP TFC scene changed over the past few months, and why do you think this is?
The WPTFC scene has changed mainly because over the last few months many of the first wave of players (including some of the big characters of WPTFC) who were around when TFC started on Wireplay are now mostly gone (to other games usually, though many were put off by the changes in the patch). Many of the old clans (BA, IST, HB, FUS, SHS etc.) they were in have folded because of this. So for older players like myself the WPTFC scene has lost a bit of its fun, it's vibrancy, and with it its allure.
What are your fondest memories from clan matches you've played in yourself?
For me it was my first big clan game. It was in season 1 for CJK
versus TPC, it was a top of the table clash and it proved to be a cracking game. It showed me how good top TFC clan games could be. Also all the games I played with my old clan BA were great fun, because all the players were good mates, and we always had a laugh win or lose.
versus TPC, it was a top of the table clash and it proved to be a cracking game. It showed me how good top TFC clan games could be. Also all the games I played with my old clan BA were great fun, because all the players were good mates, and we always had a laugh win or lose.
You've stated that you'll be moving onto Unreal Fortress when it is released. What is it about UnF that appeals to you, or is it just the change of scenery?
Yep it's a change of scene, and it also seems to have a few fresh twists to the gameplay. The initial reaction was mixed, but I think the developers will work hard to fix the bugs, and sort out any gameplay issues that need changing. I hope it's a success because it has been written by fans who really care about the game. Who knows, it might prompt Valve to take a more hands on approach to TFC (and in the future TF2) instead of them just giving us the odd patch every few months with rarely any gameplay enhancements, and with an obvious disregard for the players concerns.
More information
| WPTFCL: | http://www.tfc-central.co.uk/league/ |
| Interview by: | alpha (November 2000) |