Tuesday, 26th November, 2002
Hollow_beta_3 released, MDB fold, Germany win ECTFC
Community news. Posted by alpha at 13:09, 26/11/2002. Comment on this news item.

 

Thursday, 21st November, 2002
Erik Johnson Interview Regarding Patch
TFC news. Posted by alpha at 13:13, 21/11/2002. Permalink. Comment on this news item.

The Battle Fields Network have been fortunate enough to catch up with Erik Johnson from Valve to ask him a few questions about the upcoming Half-Life patch. Steam, TFC and CS are all discussed. Here's a quote:

It has been quite some time since there were any substantial unique additions to TFC (i.e. HLTV excluded etc), why was the decision made to add such content now?

Team Fortress Classic is one of the most played games on the Internet, and we haven't been giving it the attention it deserves. This update will be the beginning of a number of changes we have in mind for TFC.

The new CTF map to be included, Ravelin, will include a number of "automated base defences" that can be targeted by attackers to help their efforts (the screenshots show spotlights on the top of the bases). There's also some news on the Engineer's teleporter and the Counter-Strike changes (which will include a riot shield and some new weapons). Read the full interview here.

 

Wednesday, 28th August, 2002
Registration Opens For CPL TFC Tourney
Event news. Posted by alpha at 23:49, 28/8/2002. Comment on this news item.

The CPL have opened the online registration for the first TFC tournament to ever offer cash prizes, due to take place at the CPL's upcoming Winter Event. Participants must be 17 or over to attend (or 16 with written parental consent), and will be battling for a top prize of $5,000.

Online registration can be done at http://www.thecpl.com/register/.

 

Thursday, 25th April, 2002
Half-Life 1.1.0.9 Client Release
TFC news. Posted by playschool at 18:22, 25/4/2002. Comment on this news item.

Just thought I would mention this. The full version can be downloaded from here, while the upgrade from 1108 can be found here.
A full list of change is below.

v1.1.0.9
--------
[4.24.02]
Changes/Additions:
------------------New CVARS:
----------Bug Fixes:
----------
Enjoy,
PS: hope you all well.

Source: Planet Fortress

 

Sunday, 20th January, 2002
New season of the ECTFC
TFC news. Posted by Skunk at 02:28, 20/1/2002. Comment on this news item.

Spotted this on the BY forums:

The European Championship for Team Fortress Classic (ECTFC, much easier) is proud to annouce it's forthcoming third edition. The phenomenal success of our previous events is set to be repeated once more as the best players in Europe (and debatably the world) leave the constrictions of their clan affiliations in the name of one goal: national pride.

The third season of this, the undeniably most high-profile and demanding TFC competition in the world, also marks a first - every key match will be covered for our audience by Half-Life TV, as well as IRC and ShoutCast broadcasts wherever possible. The countdown to kick-off has begun, find out more at http://www.digitalt.dk/ectfc/

[SHS]Wildfire - ECTFC Admin
In completely unrelated news, apologies for this site's downtime over the past few days. The problem has now been fixed.

 

Wednesday, 16th January, 2002
Q3F Update
Unspecified. Posted by Ironheart at 21:29, 16/1/2002. Comment on this news item.

The main site over at Q3F has been updated to show the continued progress of the forthcoming "beta 2" release, in development for several months. The latest build, 23, has been passed to the internal testers but as of now there is no posted release date available. A small snippet:

We are nearing the end of development of Q3F Beta 2’s Extended Entity System, a powerful collection of entities that provide an incredible range of options to Q3F level designers. For example, a designer can implement moving trams with working doors, provide teamplay-oriented bonuses or implement a round-based gameplay system for an Assault map -- without ever leaving the level-editing environment or having a special code function added to Q3F.
As always, hop over to Q3F for all of the latest information.

 

Tuesday, 15th January, 2002
Dustbowl.co.uk finally launches!
TFC news. Posted by Skunk at 02:51, 15/1/2002. Comment on this news item.

Here's a site that has been well worth the wait. TODave's definitive guide to Dustbowl has gone live and it's a superb manual for fans of the classic Assault style map. Aimed at newbies (to improve the standard of play on his beloved Dustbowl only server) the site has plenty to offer veteran players as well. MeTa's excellent site design deserves a mention as well.

Check out www.dustbowl.co.uk, or read more on the BlueYonder forum thread.

 

Monday, 14th January, 2002
UncleBRUCE TFC Video
TFC news. Posted by Ironheart at 22:36, 14/1/2002. Comment on this news item.

UncleBRUCE, CL of TFC clan SHS has created a TFC video in his own unique style. It's quite interesting in places, but a word of warning to dial-up users: it weighs in at 46MB so if you don't have a broadband connection you may want to read War and Peace or redecorate your kitchen while it downloads.

You will need the DivX codec to be able to view the video, which you can download from TeamSHS.

 

Valve Anti-Cheating Solution Imminent?
TFC news. Posted by Ironheart at 09:02, 14/1/2002. Comment on this news item.

There is some information circling that the anti-cheat software Valve has been working on recently may be about to see light of day. A couple of quotes from Counter-Strike.net:

The news is that Valve is currently working on a new cheating solution that should prove more effective than current delayed fix in next patch system. Word from Doug Lombardi at Valve is that they will release some information on this in the coming week or two and that they are shooting for a rollout of this solution around the holidays.
and
Macman and Ido have a new map coming and we're currently testing a way to thwart bunnyhoppers. No date is set for 1.4, but one of the more exciting aspects of it will be Valve's new anti-cheating initiative -- which is scheduled to come out around the same time.
It seems likely that the anti-cheat software will apply to all Half-Life mods, and not just Counter-Strike. As you can see from the comments, bunnyhopping is also in Valve's sights (again).

Thanks to Counter-Strike for the information.

 

Sunday, 13th January, 2002
Battle-Fields Interviews Preston Glenn
TFC news. Posted by Ironheart at 21:41, 13/1/2002. Comment on this news item.

Battle-Fields have an interview with Preston Glenn, creator of popular map Openfire, up on their site. Here's an extract:

Where did the original idea for the map come from and how did the name come about?

In the beginning the overall plan was a mirrored bases CTF map. I didn't have much time considering my starting point so I decided to keep it simple. I also knew I wanted an open courtyard in the middle with bases facing each other. I've always enjoyed sniping battles in TF so that was important to me in the beginning. These basic ideas are what the map grew out of. On the name, I tried to think of something that reflected characteristics of the level, such as the open courtyard, the opening of the laser fences, and the offensive nature of the gameplay.
For the full interview, including how Openfire was made and the ideas behind it, check out Battle-Fields.

 

Saturday, 12th January, 2002
Wireplay Partially Returns
TFC news. Posted by Ironheart at 07:18, 12/1/2002. Comment on this news item.

Kiwi has posted news on FurryBadgers that Wireplay, the online gaming service formerly owned by Gameplay and then sold to ArenaTek, after extensive work has now been at least partially brought back online. Several game servers are up, as well as the main website and forums but these are currently password-protected. If all goes well it is hoped that Wireplay will be fully brought back online within a week or so, provided no problems present themselves.

For full details of the beta Wireplay servers including IPs and port numbers, check out FurryBadgers. Hopefully the long wait for Wireplay's return is almost over.

 

Tuesday, 8th January, 2002
TPF to close!
TFC news. Posted by Skunk at 23:58, 8/1/2002. Comment on this news item.

Sad news today - London's Playing Fields LAN gaming center has announced it is to close on the 29th of January. The full story can be found on their website - it seems that the liquidators were called in today at 1pm.

I for one am deeply upset to see them go - my first ever LAN party experience was at TPF (photos of which are still available here) and they have been a solid fixture in the online gaming scene for as long as I can remember. I'm sure they will be greatly missed by all.

 

Sunday, 30th December, 2001
TF2 Article At PlanetFortress
TFC news. Posted by Ironheart at 20:01, 30/12/2001. Comment on this news item.

PlanetFortress have posted an interesting article regarding the status of TF2, in development by Valve for several years now with no release date in sight. The article discusses the facts that are known about the game, the new engine that Valve are building specifically for it and possible reasons why there has been no recent news regarding TF2.

Here is a small extract from the article:

Many people are surprised to find out that TF2 itself has been created and started over from scratch more than twice. Starting from scratch also happened at Valve when developing Half-Life. Valve is very picky, and long developments with no release dates are the result. Half-Life turned out ok (and it did take a long time as well, years beyond original release dates).
You can read the full article over at PlanetFortress, and we thank them for the story.

 

Tuesday, 25th December, 2001
Merry Christmas To All From TFC-Central
TFC news. Posted by Ironheart at 20:53, 25/12/2001. Comment on this news item.

All the staff at TFC-Central would like to wish everyone a Merry Christmas and a very fragworthy New Year. It's been an interesting (declining?) year for TFC, but we've had some interesting developments with UnF and Q3F, so maybe it hasn't been so bad after all.

What will we see in the New Year? Well, there's the UnF Gold release to look forward to, plus more things from the Q3F team, and maybe, just maybe...TF 2. We will just have to wait and see what the future holds, but thanks for supporting and reading TFC-Central; I know Skunk has further things in development for the site, so be sure to stop by regularly. Merry Christmas to all.

 

Monday, 24th December, 2001
FoxBot Out of Beta
TFC news. Posted by Ironheart at 08:16, 24/12/2001. Comment on this news item.

The development team over at FoxBot have announced that the TFC bot is now out of beta and has an official release available for download. The official version number is now 0.69 and here is a brief snippet of some new features:

Code Optimized - uses alot less CPU & memory.
Detpacks added!
bots go to where the flag was dropped.
Bot Christmas mode - "bot_xmas 1/0" in configs or "bot_xmas on/off" at the console.
bots jump over crouched teammates in their way.
Scripting system enhancements
Zoning system implemented. (if one exists for map, they tell where they dropped the flag)
Moved ALL foxbot related files to the foxbot folder under halflife
Enhanced scripting system - script sounds & more message types.
Bot settings show in console a few seconds after map start. (same as bot_info command)
Snipers - Snipe more & autorifle less.
For the full list of features as well as to download the bot and give it a try on your own machine, jump on over to FoxBot for all that and more.

 

Sunday, 23rd December, 2001
New League - GGTFCL
TFC news. Posted by Vortex at 23:20, 23/12/2001. Comment on this news item.

A new league, the GGTFCL has just finished it's test Season. Signups will be starting shortly for Season 2. For more information visit the GGTFCL website or register on their forums. The final version of the website will be uploaded soon so check back regularely for updates.

 

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